﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ThreeDI.UI.Abstraction
{
   public class MouseMesh:Mesh
    {
        private string path1 = @"C:\Users\Mina\Desktop\sherry\GP\arrow.x";
        private Mesh mesh;
        private Application _application;
        public MouseMesh(Application application):base(@"C:\Users\Mina\Desktop\sherry\GP\arrow.x",application)
        {
            _application = application;
        }
        public  void LoadMouse()
        {
            
            mesh = new Mesh(path1, _application);
            
            
            Load();
           
        }

        public void RenderMouse()
        {
            
            Rotation(0, 0, 0);
            Scaling(0f, 2f, 2f);
            Translation(1f, 0f, 3f);
            Render();
            
        }

    }
}
